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 Applying for animator

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live4g4



Posts : 5
Join date : 2008-06-05

PostSubject: Applying for animator   Thu Jun 05, 2008 1:41 pm

Name: live4g4
Position wanted: Animator
Past experience: Commonwealth game project with Rams Relationships and other freelance work
Your knowledge: Autodesk Max and Maya
Any other details you want us to know: Good knowledge of rigging also

Showreel link :-

http://youtube.com/watch?v=GE3Zn14qAwA
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Admin
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PostSubject: Re: Applying for animator   Thu Jun 05, 2008 2:10 pm

he He, Sweet stuff. Welcome aboard.
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live4g4



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PostSubject: Re: Applying for animator   Thu Jun 05, 2008 2:42 pm

thnx 4 coments....hope u really like it....so....wht kinda animation u really lukin 4?
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PostSubject: Re: Applying for animator   Thu Jun 05, 2008 2:43 pm

Try not to use leet speak or anything on the forums as its a bit annoying to some. really i need some of the mechs animated. nothing is needed right now but once the Gygus is texturered i will need:

Mech Walk
Mech Shoot
Mech Idle
Mech Jump
Mech power down
and more.
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live4g4



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PostSubject: Re: Applying for animator   Thu Jun 05, 2008 3:01 pm

ok..i will take care of this. so you want mechs animation mainly. i think i wont face any problem with this. this will be fun stuff to do.
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PostSubject: Re: Applying for animator   Thu Jun 05, 2008 3:01 pm

Yes also, can you export .b3d?
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live4g4



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Join date : 2008-06-05

PostSubject: Re: Applying for animator   Thu Jun 05, 2008 3:13 pm

well i never try 2 export dis file yet. dont know weather .b3d file format is suported by max, maya or not.is there any plugin for importing this?. can you send me 1 sample file of this format so that i can check it out in max n maya.
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bloobat



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Join date : 2008-04-21

PostSubject: Re: Applying for animator   Thu Jun 05, 2008 5:44 pm

I don't think you can export in .b3d with Maya but probably another file that can be exported in fragmotion and exported into .b3d.
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Gene

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Join date : 2008-05-08
Age : 32
Location : Malaysia

PostSubject: Re: Applying for animator   Fri Jun 06, 2008 12:19 am

as long as u can obey the 12 principles... well, off course not all 12 for such mecha animation, welcome aboard, but i would like you to keep in touch with me along the animation process, do you mind? ^^
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towcar



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Join date : 2008-05-09
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PostSubject: Re: Applying for animator   Fri Jun 06, 2008 7:32 am

Gene wrote:
as long as u can obey the 12 principles... well, off course not all 12 for such mecha animation, ^^

WHAT ARE YOU TALKING ABOUT!?!?!

lol haha jk

Ok Really sweet videos, I liked that head at the end, reminded me of the 'Incredibles'
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Gene

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PostSubject: Re: Applying for animator   Fri Jun 06, 2008 9:01 am

towcar, its 12 principles of animation, every animators should memorize it like memorize ABC in school~ lol but since we r not dealing much with organic animation, so there are few principles no need to be apply here~ bounce
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gamestemple



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Join date : 2008-05-11

PostSubject: Re: Applying for animator   Fri Jun 06, 2008 11:25 am

Welcome aboard mate!
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live4g4



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PostSubject: Re: Applying for animator   Fri Jun 06, 2008 1:31 pm

No gene, i dont have any problem in staying in touch with you during the animation process. i only need your people help in importing .b3d file in max or maya as i dont have much idea about this format...n yeah you are right, we dont need all the 12 principles of animation in mech animation but i will keep all in mind during animating.
n thnx towcar for compliments.....i think working with you people will be fun.
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PostSubject: Re: Applying for animator   Fri Jun 06, 2008 3:08 pm

you can import what ever format you like, export must be .b3d to work with the engine.
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gamestemple



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PostSubject: Re: Applying for animator   Fri Jun 06, 2008 3:58 pm

If you can't export it to .b3d send me the .max file and I can: gamestemple@googlemail.com
The exporter can be found here.
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