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Liberty Island Concepts

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ShamanX




Joined : 08 May 2008
Posts : 16

PostSubject: Liberty Island Concepts   Mon Jun 09, 2008 6:07 pm

Here is a quick concept for a feel or aesthetic for Liberty Island. I wanted to capture the feel of years and years of combat so the statue is riddled with bullet holes and char marks. On top there are antennas and various radar equipment along with gun emplacements and anti air launchers.

http://nathancarlisle.dreamhosters.com/Gallery/MechTech/Liberty/statue01.html
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Admin
Admin



Joined : 06 Apr 2008
Posts : 473

PostSubject: Re: Liberty Island Concepts   Mon Jun 09, 2008 6:40 pm

Nice, i think the statue should be more mutilated though, when giant mechs have been bombing the crap out of it for years and years, maybe add like missing arm and large chunks from the legs and head and things.

Accept from that pretty cool Very Happy
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ShamanX




Joined : 08 May 2008
Posts : 16

PostSubject: Liberty Island Fortress   Tue Jun 10, 2008 6:42 pm

Here is a loose concept for a Liberty Island Fortress. In this concept I do not have any water only a dry harbor. Maybe that could add to the atmosphere of battling for resources and the feel of a dying or dead world.

http://nathancarlisle.dreamhosters.com/Gallery/MechTech/Liberty/fortress01.html
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Admin
Admin



Joined : 06 Apr 2008
Posts : 473

PostSubject: Re: Liberty Island Concepts   Tue Jun 10, 2008 6:44 pm

Looks pretty awesome Very Happy Wonder how hard it would be to model though. and how would we decide between yours and genes.

Goodwork Smile
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Admin
Admin



Joined : 06 Apr 2008
Posts : 473

PostSubject: Re: Liberty Island Concepts   Tue Jun 10, 2008 6:46 pm

Hmm, maybe we can have the fortress then the mutilated statue inside, with the whole underground area from Genes, and the turrets and the stuff on the walls like on genes Very Happy
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ShamanX




Joined : 08 May 2008
Posts : 16

PostSubject: Re: Liberty Island Concepts   Tue Jun 10, 2008 7:10 pm

Coolness. As far as modeling the basic structure consists of cubes with some variation on them such as outcrops and such. The widow like holes could have turrets in them. There could also be tiered levels on which you could have turrets placed upon. The walls of the fortress are basically smooth so that if you stand at the bottom of the structure it appears as an un-scalable surface. I would say the main thing would be texturing possible to show the age and all the battle scars that the fortress has endured over time.

The turrets that are built into the wall in Gene's concepts could go anywhere on the walls of the fortress. This is just a concept, so it does not have to be used in its entirety. You can use what you want from it and mix and match. Very Happy

Just a thought about the statue. The force field might be a cool idea where the inhabitants of the fortress want to show their defiance and display the statue for anyone approaching the, especially the enemy to see.
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Gene




Age : 23
Joined : 08 May 2008
Posts : 57
Location : Malaysia

PostSubject: Re: Liberty Island Concepts   Tue Jun 10, 2008 7:37 pm

oh c'mon! this is sweet stuffs from shaman! haha, well, u got the whole buildings idea! well, my idea could probably fit in here and there, i'm not good at concepts anyway~ you're the man! cheers cheers
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Admin
Admin



Joined : 06 Apr 2008
Posts : 473

PostSubject: Re: Liberty Island Concepts   Tue Jun 10, 2008 8:58 pm

lol, yeah merge em together, fortress with under grounds.
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gamestemple




Joined : 11 May 2008
Posts : 97

PostSubject: Re: Liberty Island Concepts   Wed Jun 11, 2008 5:00 pm

Got the scale a bit wrong on that first concept Very Happy. Those would have to be massive guns. I was thinking we should have a lower fortress so you can see the statue's mutilation and have alot of it underground. Tech are really the ones with the massive fortresses, originally the Toik were going to be based in bunkers underground, for liberty island we really want the statue to be visible everywhere above the ground to constantly remind the player where they are.
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ShamanX




Joined : 08 May 2008
Posts : 16

PostSubject: Re: Liberty Island Concepts   Mon Jun 30, 2008 5:21 pm

Hello there again. Sorry I have been offline here for awhile. My main computer fritzed out and I had to get my backup computer online. I just got it up and running, so Hello again. Very Happy
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Admin
Admin



Joined : 06 Apr 2008
Posts : 473

PostSubject: Re: Liberty Island Concepts   Mon Jun 30, 2008 5:31 pm

Hello Very Happy
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kraphik3d




Joined : 02 Jul 2008
Posts : 8

PostSubject: Re: Liberty Island Concepts   Wed Jul 02, 2008 5:20 pm

looks cool. How about mutilating the statue of liberty? So that only the shoulder, head and hand with torch sticks up from the top.
Saves also polycount on the model.
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